AI Insights · Timothy · January 2022
Top 5 Space Games on Android in Belarus Q4 2021
Explore the performance of the top 5 space games on the Android platform in Belarus during Q4 2021, highlighting trends in downloads, revenue, and active users.
The performance of the top 5 space games on the Android platform in Belarus during Q4 2021 showcased varied trends in downloads, revenue, and active users. Here’s a detailed look at each game’s performance:
Infinite Galaxy from CamelStudio saw a decline in weekly downloads early in the quarter, starting at 357 and dropping to as low as 22, before a significant spike to 403 in the last week of December. Weekly revenue remained relatively steady, peaking at $936 in late September and maintaining a range between $432 and $788 throughout the quarter. Active users fluctuated, starting at 1.9K and falling to 953 in early November, but rebounded to 1.9K by the end of December.
Evolution 2: Shooting games from MY.GAMES B.V. experienced a gradual decline in weekly downloads, starting at 284 and ending at 251. Weekly revenue showed fluctuations, peaking at $725 in late September and dipping to $314 by the end of December. The game maintained a relatively stable active user base, starting at 2.8K and ending the quarter with 2.7K.
Star Trek™ Fleet Command from Scopely had a modest increase in weekly downloads, peaking at 253 in mid-November. Revenue trends were inconsistent, with a high of $696 in early December and a low of $124 in early November. Active users saw a rise from 316 in late September to a peak of 453 in mid-November, before stabilizing around 325 by the end of December.
Star Wars™: Galaxy of Heroes from ELECTRONIC ARTS showed a relatively stable download trend, maintaining around 100-200 weekly downloads. Revenue peaked at $501 in mid-November and fluctuated between $199 and $448 throughout the quarter. Active users remained strong, peaking at 10.2K in early December and ending the quarter at 8.7K.
Lastly, Warhammer 40,000: Lost Crusade from Nuverse saw a dramatic decline in weekly downloads, from 2.2K in late September to just 21 by the end of December. Revenue remained relatively stable, peaking at $312 in late September and maintaining around $178-$275 towards the end of the quarter. Active users dropped significantly from 4K in late September to 863 by the end of December.
For more detailed insights and analysis, visit Sensor Tower.